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StudioKelpie
Novice Animator
3D & 2D Artist
University Student

Christopher @StudioKelpie

Age 30, Male

Animator

Belfast School of Arts

Northern Ireland, Belfast

Joined on 10/1/22

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So I just wanted to show you guys the stages of my character model as I was developing her for my University Project:

  • Blockout Stage

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This was when I started creating a basic blockout of the character using basic shapes and no features yet (that comes much later), and this block out I made in Blender to help me get an understand of her anatomy which would then lead me to the next stage of the development, sculpting.


  • Sculpting in ZBrush

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Whilst I was adding the details to the model, I also worked on the head and chest regions the most as I really wanted to make sure the anatomy was perfeect before I decided on pushing further on into the development of the character. The face gave me a lot of bother when sculpting due to the eyes and lips, but as I studied the human face more, specifically the Female face, I finally blocked out the facial structure and got the face I wanted.


These later pictures are when I imported the model over to Blender to Retopologize the model, which was relaxing, if a bit boring at times.


  • Retypology


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With the model fully retopo'd, I was actually able to use the chest retopo to make her shirt, which helped the UV unwrap for that go a LOT easier, which I will show you next with the Textured Model which I used Substance Painter for. I don't wanna bore you guys about my retopo process but it was basically the same as many artists, just going from the face downwards.


  • Textured Model


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You might be wondering why she keeps having hair in one render, and none in the other, it's mainly because I put the hair and even the tail fin in later on before I exported the model to Unreal Engine 5 for the final Render.


The shirt is actually a reused Japanese 7/11 bag as the character is from Japan as she's based on the Asian Sea Snake, wanted to give her some cool background lore like she wants to mimmick humans because her species never wore clothes.


The final Render was done mainly in Unreal Engine 5 and I do have a full portfolio on my ArtStation account if anyone is interested in that as well ^^


Anyways, this was just going to be a pretty brief talk about my process and I hope you guys likeed it!


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Available for Work

3D MODEL COMMISSIONS FOR ANIMATION

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I am currently open for Commission work for 3D Models for Animation and the price will include:

  • Labor
  • Rigging
  • Retopology
  • Textures


I mainly go for more basic designs, but if you wish for slightly more complex models, just make sure to inform me before I can begin the commission work.


What you'll be expecting to see from me?

  • In Progress Renders, to help you stay informed on the progress of the model
  • A Date in which I plan to complete the model by, so I will be focusing on getting your model ready in that time frame
  • Contact on a Daily Basis, just so I can let you know if I might need a little extra time on a model


What will it cost?

My Commissions will go for varying prices depending on the complexity of the model;

  • £85 - Basic Model with Textures + Rigging + Pose Bones (Basic Facial Rigging will be included)
  • £125 - Slightly Complex Model with Textures + Rigging + Pose Bones (Advanced Facial Rigging will be included)
  • £210 - Complex Model with Textures + Rigging + Pose Bones (Advanced Facial Rigging will be included)

Note: Animation Test will NOT be part of the price as it comes FREE with the model


Are there any rules?

Much like with any artist, I do have a limit for what I will do, so here's a few rules that I'd like to mention:

  • No NSFW
  • No Violent Gore
  • No Mechas (Sorry, but this might change in the future)
  • No Overly Complex designs (I can do complex characters, but if there is too much detail, I can't)


How do we pay?

Send me a DM with your character reference sheet + added information, you select which pricing tier you want and you can send the money through PayPal or (COMING SOON) Kofi, which ever you feel comfortable with.

NOTE: I will be asking for payment up front but will make sure to keep in touch with you during the process of creating the model.


So if you want me to bring your character to life in 3D, give me a DM and I'll be more than happy to chat about the workflow and how long it'll take to create you the best model ^^

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